Rust hosting that
holds through wipe day.
Vanilla or modded, Oxide and Carbon, any map size. Full RCON and file access, your wipe schedule, your rules.
Pick your plan. Deploy in minutes.
Vanilla, modded, any map size.
Billed end-of-month via Stripe. Cancel anytime, prorated.
Oxide and Carbon, one switch.
Run vanilla, or flip to Oxide (uMod) or Carbon from your config. Drop plugins into the folder and they load on restart. No manual framework installs. We keep the build patched.
Wipe on your schedule.
Automate weekly, biweekly or forced wipes, map and blueprint both. Set your schedule once and the server handles it, aligned to monthly force-wipe if you want it.
What your server runs on
A big map fills memory before anyone joins. The resources on your plan are guaranteed, even at peak.
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France
One type of machine per cluster
This application does not run on this cluster. It is listed so you can see everywhere we run, not only what fits here.
This application does not run on this cluster. It is listed so you can see everywhere we run, not only what fits here.
Before your first wipe.
What server FPS can I expect?
Rust targets 60 server FPS but it drops as your map fills with entities, players and mods. We don't promise a fixed number, no honest host can. What we guarantee is the CPU budget your plan lists, so your server has the single-thread headroom to hold its FPS instead of starving on a shared core.
Do you support Oxide and Carbon?
Yes, both. Switch your server to vanilla, Oxide (uMod) or Carbon from the config. Plugins go in the plugins folder and load on restart, configs persist across wipes. You manage the plugin list, we keep the framework and game build up to date.
How do wipes work?
You control them. Schedule map wipes (fresh world seed) and blueprint wipes (reset progression) on whatever cadence you run, weekly, biweekly or monthly. You can align forced wipes to Facepunch's first-Thursday update, and the server regenerates the map automatically on the schedule you set.
What map size should I run, and which plan?
Worldsize drives memory. A 3000-3500 map is light and fits Wood. 4000-4500 is the common community size, plan on Stone or Metal. 5000+ or procedural giant maps with heavy plugins want Armored. Remember a big map can use 5+ GB before a single player connects.
Can I migrate my existing server?
Yes. Upload your save files, identities and player blueprint data via SFTP, drop your Oxide/Carbon plugins and configs in, and you're live on your existing map and progression. Need help moving a populated server? Reach out and we'll walk you through it.
How does billing work?
You pay on the 1st for the month you just finished using, via Stripe, incl. VAT. Nothing upfront, and you only pay for the days the server ran. If you upgrade or downgrade mid-cycle it's automatically prorated on that month's invoice.
Do I get full RCON and file access?
Yes. Full RCON, SFTP access and complete control over server.cfg, your startup args, oxide/carbon configs, everything. Full console access and control over your config. It's your server.
Everything your community needs.
Add the pieces around your server. One panel, one invoice, one team.
Around your server
Hover a piece to trace it
Don't let the name fool you
Fragile, in name only. Console, files, backups, scheduling, and collaborators, all in one interface. Whether it's one server or twenty, everything is where you expect it.
Real-time Server Console
Execute commands, monitor logs. No SSH required.
File Manager
Drag-and-drop, syntax highlighting, bulk ops.
Incremental Backups
Snapshots, one-click restore, auto scheduling.
Task Automation
Scheduled commands, power actions, workflows.
Collaborators
Granular access, instant revoke.
Simple & Fair
Zero Commitment
No contract, no minimum duration, no hidden fees. Upgrade, downgrade, or cancel, effective immediately. No waiting for the next billing cycle.
Predictable Billing
Guaranteed resources on shared infrastructure. Hourly resource validation, invoiced at end of month. Downtime or issues? Automatically credited back, no ticket needed.
Secure Payments






Flex Mode
Small monthly fee based on your server config. CPU and RAM billing pauses when your server is off for more than 1 hour. Great for event servers, dev environments, or part-time communities.
All payments securely processed via Stripe
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